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donkey kong country 2 speedrun tutorial

When you reach that corner, your Kong stops in place for one frame. Contents. It only took a week of continuous streaming, 18,000 donors, and many many runners to achieve. When you get hit near a wall, your Kong will infinitely jump up to the sky instead of just running off screen. After this, you must get hit with your other Kong close to where you started. Not press b, big difference. Releasing Y will cause the animal buddy to turn into a glitched version of your current Kong. ----------------------------------------------------------------Follow SDA on Twitter https://twitter.com/SDAspeedruns Youtube playlist for AGDQ 2014 http://www.youtube.com/playlist?list=PLMNeTFVQZEQNOKx55mGOeTWdGSg0ywDHwSee SDA on Twitch http://www.twitch.tv/speeddemosarchivesdaSee all runs from SGDQ 2013 http://www.youtube.com/playlist?list=PLMNeTFVQZEQOk-fVeyPAd2kyqQDjhYm8w\u0026feature=mh_lolzGet a text message every time a video is uploaded http://motube.us/SpeedDemosArchiveSDA------------------------------------------------------------------Download AGDQ 2014 https://archive.org/details/AwesomeGamesDoneQuick2014Download SGDQ 2013 http://archive.org/details/SummerGamesDoneQuick2013SGDQ 2013 Highlight reel http://www.youtube.com/watch?v=vGcp6l67qiU\u0026feature=youtu.beSGDQ 2013 Blooper Reel http://www.youtube.com/watch?v=rFFnk045iO8\u0026feature=youtu.beUraniumAnchor's channel (guy who made the highlight/blooper reels for AGDQ/SGDQ 2013). Any platform Game Boy Color Nintendo 3DS Virtual Console. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423. A simple way to improve when you're new is to record your play and look for spots you've been simply running and try fitting in an extra roll, or starting your rolls throughout the stage sooner. Emulators. With or without With only. 2004. You can chain multiple "extendos" in a single roll if there are enough enemies. Current SDA Records. Currently there are 256 articles. This is why having consistent movement and timing is necessary when abusing this trick in a speedrun. It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Seen in:Coral Capers and Poison Pond. This second value is stored in the same memory array that stores the information of where a barrel should be in relation to the Kong holding it. You will keep gaining height indefinitely until you release B. Every bonus door has two stage entrances assigned to it. the dankspin, comfy cozy spin, monkey flip, etc). Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. Start by storing a superjump. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. Simply hold down and press (or mash) Y during the fade-in of a boss battle. So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. Rolling is the meat of this game. If you're far above the rope, you have to let go of down and you will warp to the top of the visible part of the rope. ", "I'm worried my youngest chimp won't ever learn to fly. The last important rolling mechanic is a glitch called the jumproll (a.k.a. This value changes at different points in the holding, placing-down, and throwing animations, and there are different values for Donkey and Diddy. These corners only exist in World 1, and they all send you to Orang-utan Gang, with the exception of the second one, which just sends you back to the second stage. The speed boosts above only apply if you are holding down Y when you roll into the enemy. The game is much more challenging and the star is now Diddy Kong, Donkey Kong's sidekick from the first game. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. If you time your rolls correctly, you can maintain your speed for a long period of time. If that doesn’t make you go bananas, we don’t know what will. Your backup Kong now has an invisible barrel stored. This is used pretty heavily in DKC, as you will be able to maintain rolls much longer when you don't have to jump across every gap. Any region USA / NTSC EUR / PAL JPN / NTSC. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. The run starts at 5:05. There are a few different ways to gain speed when rolling through enemies. Donkey Kong Country Cheats und Tipps: 50 Leben, Cheats, Kurztipps, Tipps und Tricks, Tipps/Tricks Extended rolling lets you increase your roll length and tends to be faster if you are able to keep rolling through the whole duration. The distance you travel is always the same on a normal roll; however, if you fall off an edge, you will keep rolling until you hit the ground (you keep speed while in the air), and the regular length after that. Finishes in 00:44, according to the in-game timer. If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. Technical explanation: Report. Obsoleted … This will cause a softlock if you get hit at any point, as the game will hang waiting for your other character. You must hold Y while doing this so your other Kong doesn't also drop their barrel. enemies, animal crates, etc.). Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. However, if you push B in this state, you will change the bonus return value much the same way you would with the invisible barrel glitch, but the game will always send you back to 1-1. One tells the game where to warp you when you enter that door, this is the bonus itself. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423. After taking damage and holding B to activate a superjump, bounce off of an enemy. Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). If you jump as you enter a crawlspace, you can stay in the air as you go through it. Touch ground on your way down from the rope, then (while still holding B) roll off a cliff and you will start floating upwards while still rolling. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. Portuguese. 5.1.1 Eazinn 32:59 (Pre-SJR) 5.1.2 Gari 34:34 (Pre-Superjump/Mapwarp) 5.2 DKC2. You must hold B while you are landing on the enemy (hidden item mounds also work). This lies in tandem with another technique: the extended roll, or "extendo." 5.2.1 Claude 41:39 (Pre-Brambler) 5.2.2 Drum Old WR 41:59; 5.2.3 Riz Old WR 42:03; 6 Marathon Runs. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. A tutorial on all the basics of speedrunning DKC2, enjoy! Moderated by: Because rolling only lasts for a short period of time, doing an extendo will ultimately make you faster, because you increase the time spent rolling, and speed up during the second half. While riding a steel keg past an animal buddy, press and hold B and Y to ride them. Leaderboards IL Leaderboards Version Differences Community Miscellaneous Help Out! This is used at the end in some categories to skip his longest, four-jump cycle. Announcements. WiiU, Wii, WiiUVC. During the jumproll, you are immune to all enemies except for bees. When you land on a tire, you can roll off the edge before it makes you bounce. Additionally, you can roll out of the jumproll, but only if you see two "explosions" (the red/white bursts that appear when you hit an enemy) when you land the jumproll. Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. If you let go of the Y button while you go through them, you will not gain the speed boost right away. Otherwise, you will need to jump out to end the trick. The Speed Demos Archive hosts Donkey Kong Country competition. Speedrun Fast has done 100%, world records, speedrun tutorial videos, races, even trilogy runs. 1994. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. To climb above the screen while holding onto a rope, hold down and press B. 2.1 Kong Damage Boost; 2.2 Animal Damage Boost; 3 Fast Doors; 4 Goal Swapping; 5 Invisible Barrel. To do this trick with two Kongs, you must be in Funky's barrel, so that they are together in the same sprite. Regions. From DKC Speedruns. Donkey Kong Country 2 Lockjaw Locker speedrun. For more information on how to join a weekly race visit the Community section of the wiki! 1995. Guides. This does not change the effect of the slap itself. Playing the Competition Cartridge with my little sister in Blockbuster's competition a decade ago is one of my favorite gaming experiences. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. By throwing a barrel and picking it back up, (easiest to bounce a steel keg off a wall) then breaking a floating barrel. If you remain crouching after your first jump, you can continue to jump freely. When mounting Enguarde, press up and B right before landing on him to get a faster start. The key to reaching the correct stage when bonus warping is to follow a certain path to the bonus and throw at the correct position. If you dismount or take damage while riding a bonus door, you will open the door and move it to your location. Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Browse more videos. Try beginning with the techniques in the "safe strat" videos, and add more movement from the optimal videos as you improve. 1996. The most important part is the beginning section on rolling mechanics. Please leave a 'Like' to show us which runs you enjoy most. Super Donkey Kong 2 (J) v1.0; Super Donkey Kong 2 (J) v1.1; Donkey Kong Country 3 (U) Donkey Kong Country 3 (J v1.1) WADs. If you press Y again before that same roll ends, however, you will not only speed up, you'll also reset the duration of your roll. DKC has always been one of my favorite Super Nintendo games. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. This is a speedrun of Donkey Kong Country 2: Diddy's Kong Quest by V0oid from Awesome Games Done Quick 2016. This does not work if you roll through multiple enemies with the button released, though—for an optimal extendo through multiple enemies, you typically want to hold down Y while rolling through all but the last one. From this point, you will be riding an "invisible animal". 5.1 DKC. To join, go to #speedrunslive on IRC and type .races to find the race channel … It is also important to note that the superjump only works on things you can bounce off of (i.e. The duration of the roll isn't the only thing you need to focus on. 1 Description and Rules; 2 Reflected's Any% Noob Tutorial; 3 Eazinn's Any% Optimal Tutorial; 4 Additional Notes; Description and Rules. The Super Jump is performed by getting hit near a wall and retrieving the Kong that died, then sacrificing the other Kong and immediately landing on an enemy. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such. This also works with other animal buddies on land. You can use a checkpoint or floating DK barrel. What object you are "holding" is dependent on what order object are spawned onscreen). Touching the ground, however, will immediately end the jumproll. Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. Here's a 101% speedrun for Donkey Kong Country, SNES version. But today’s episode features something never done before. Browse all other games! und sofern man die DK-Münze eingesammelt hat, darüber hinaus ein Symbol für diese. Follow. Currently not used in any speedruns, but the superjump is stored until you jump. Leaderboard Website Discord Streams Statistics Sub-games. Source: http://speeddemosarchive.com/DonkeyKongCountry2.htmlAt this past Awesome Games Done Quick, $1,025,000 was raised for the Prevent Cancer Foundation. Leaderboard Website Discord Streams Statistics Sub-games. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. Seen in: Forest Frenzy and Slipslide Ride. Break the floating barrel from below or to the side so the barrel you're holding is close to the floating barrel when it breaks. While rolling, instead of a fixed speed, you accelerate continuously (while Y is held down) until your roll ends. Donkey Kong Land 2 Donkey Kong series. Donkey Kong Country‘s surprising difficulty level always makes it a fun run, but what really sets this one apart is the fact that the two runners stay neck and neck nearly the entire time. You have to bounce on an enemy after taking damage. Let’s get going with a 306% run of the original trilogy on the SNES. Category Details; Game: Donkey Kong Country: Category Names: Any%, 7%: Leaderboards: here: Contents. For example, if you press Y to roll, go through an enemy with the button released, then repress it a moment later, you will gain speed up to 1408. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Secondly, extended rolls can let the Kongs cross much wider gaps than usual. The other tells the game where to return you to if you win, take damage, or otherwise exit a bonus. Otherwise, you must jump right before the roll stops in order to not lose speed. Using split-up glitch, you can ride a single animal buddy with both Kongs at the same time. Timing is from selecting New Game to receiving K. Rool's Kremkoin. Speedrunning leaderboards, resources, forums, and more! Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. Whatever this value is when you enter the bonus, is the entrance you will be warped to. It does eat your next Y input so you have to either crouch when you land from the rope, or let go and repress Y at some point in the air (not on the rope). Playing next. Am I the only one who thinks the Wrinkly Kong Theme makes the perfect waiting music while setting up for runs? In order to be able to perform the jumproll, you will need to be in a situation where you can bounce on an enemy while still on the ground. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. Essentially, when you execute a roll on the same frame that you land on an enemy, the game bugs out and sends the Kongs flying—literally. It can also be combined with another glitch, the Superjump, to perform a Super Jumproll: an infinite jump + infinite roll combo. Extended rolling lets us do two things: Firstly, it lets us control when we gain speed during a roll. Letzteres ist für 102% jedoch nicht zwingend nötig. Game #80, played by Reflected (http://www.twitch.tv/reflectedsc)Time 0:46:14 Category Any%© 2014 SDA.Couch commentators: Twig, Newpants87, and CrismasmashDonkey Kong Country 2 came just one year after the first. Donkey Kong Country Returns Donkey Kong series. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). If you've been interested in learning the game, and want a detailed explanation of what goes in to all the stages, then this is for you! It is used in Any%, Old Summon, Reverse Boss Order some other categories to skip stages. Welcome to Donkey Kong Month 2018! I'm feeling a bit dizzy. It is possible to take your Kongs far enough away from the animal buddy object to despawn that animal offscreen. GBC, 3DSVC. However, you can circumvent this by getting hit over a pit, which will will cause your Kong to fall below the death plane and put you back on the map screen. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. The speed you have when you mount an animal buddy is the speed they start moving at. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. 3. I think Donkey Kong Country 2 was the first to implement this concept so masterfully, and it remains one of the best examples even today. Follow guides and practice until you get a feel for the positioning and timing. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. Repeatedly pressing B will cause you to go higher. Another way to increase a roll's distance is to roll off a platform. 1. Reflected's Any% Noob Tutorial. This is a beginner/intermediate speedrun tutorial for Donkey Kong Country 2! Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. 2. In realtime runs, this only saves time in mine stages (Stop & Go Station and Misty Mine). As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. If you can somehow repress b without jumping (like when you switch kongs) the superjump will still work for you. ¡Tutorial del Speedrun Any% de Donkey Kong Country para SNES! If you release Y through a couple of enemies, then repress it right on a ledge (or sometimes even after you leave the ground), you will blast forward with a new roll at a much faster speed and be able to clear large gaps with ease. It is possible to use the freezeframes of a DK barrel opening to instantly bounce on an enemy as soon as you take damage from that enemy. If you jump from a slope while holding a barrel, you can gain a considerable amount of speed and distance. After getting damaged and falling into a pit, the game expects your second Kong to be in control. 1995. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. If you roll while crouching in a crawlspace, you will be pushed out of the wall towards the nearest exit. This is known in most speedruns as a zip. When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. After that, you can proceed to learn each stage through the level-by-level guides on the main page. You can also hold Y to increase your airspeed. Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. Each enemy will increase this max, up to four. (which is frame-perfect) A regular ground slap will work. Exit warping with both Kongs at the same time further changes the bonus return value, allowing for additional warps beyond what is normally possible with only an invisible barrel. This video explains most things you need to know before starting to speedrun DKC. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. Platforms. The game is fairly easy to "win" simply by completing all of its levels. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. ", http://www.youtube.com/watch?v=vCMx2ydlazI, http://www.youtube.com/watch?v=qNlfSI_V4v8, http://www.youtube.com/watch?v=aNRZpiXTODM, http://www.youtube.com/watch?v=PBznazZk4kQ, http://www.youtube.com/watch?v=K9HOBAJLjMI, https://dkcspeedruns.com/mediawiki/index.php?title=DKC_Tricks&oldid=14845, After 4 enemies: 2048 | 2048 (this is the max). 1.1 Speed Run Strategies; 1.2 Basic pointers; 2 External Links; Speed Runs. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. This is the place for all your DKC Speedrunning needs! As long as you haven't touched the ground since you took damage, you can grab a vertical rope. Let go of right until you are well into the level's exit, and then repress once you are past the walking trigger. Make sure you follow the twitch page for dkcspeedruns! In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. The barrel you were holding will be destroyed, but your Kong will still act as if they are holding an object. The properties of objects in DKC are different based on what object is being affected. If you roll through an enemy, you will keep running at the end of it. ", "That's a tasty single-file line you have there. Donkey Kong Country 2 (GBA) Donkey Kong series. You do not have to slapslide. Releasing down will cause you to be pushed back into the camera. 0:41 IGT - 1 death in Barrel Bayou However, this does not apply if you have to interrupt your roll early—with a jump to reach a platform, for example. Moderated by: n e i n e i, … Rolling through enemies increases your speed gain for each hit, up to four max. This page was last edited on 27 August 2020, at 21:41. By exiting a bonus twice, you will change the destination of the warp. Donkey Kong Country 2 Speedrun (Any%) 39:42. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. Shown Hidden. As explained in the introduction at the top of the page, the jumproll is an infinite-flying trick that is performed by starting a roll on the same frame that you bounce on an enemy. Seriously, they should now play this mandatory before every run, lmao. Please leave a 'Like' to show us which runs you enjoy most. Fall in the direction you want to go instead of straight down. (If the barrel you are using as your invisible barrel setup is a DK barrel, you can throw it once the other Kong has died.) This is frame perfect. Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. Attempting to warp to some stage entrances will crash the game (Candy, Cranky or Funky entrances being some examples). For comparison, last year's event raised just under $500,000. The Invisible Sprite glitch can be used to scramble the warp destination of a bonus door. Title User Last updated ; Video Tutorials: … Diddy goes on a quest with the latest kong character, Dixie Kong, to rescue the kidnapped Donkey Kong. Jump to: navigation, search. Full-game Leaderboard Level Leaderboard View all Pirate Panic Mainbrace Mayhem Gangplank Galley Lockjaw's Locker Topsail Trouble BOSS - Krow's Nest Hot-Head Hop Kannon's Klaim Lava … Any% uses an invisible barrel in 3-5 to change the return value of a bonus that has a throwable DK barrel inside it. Note that rolling beforehand is not required to perform the trick; it just makes it easier. A big thanks to everyone responsible for these amazing numbers, what a humbling achievement. DKC 101% Speedrun Tutorial Eazinn E. Loading... Unsubscribe from Eazinn E? GBA, DS, GBI. a very easy level. Don't touch the ground at this point or you will be unable to grab ropes. If you immediately land on an enemy, you will be able to control the infinite jump. You must be on the edge of the tire for this to work. When combined with rolling through enemies, this can let you keep rolling through huge portions of a stage. The easiest way to execute a tire roll is to land directly on the edge and press Y just before you land. It also stops if you run into an object that takes over your control of the Kongs, such as a mine cart or barrel. Beat the game. 1995 . Upon performing the glitch, Diddy and Donkey spin in the air as if they were just shot out of a barrel cannon. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. Guides Resources Discord Streams Forum Statistics Sub-games. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). Full-game Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. Wesley Betts. When you get hit with the other Kong, you will automatically jump in the air. Videos. While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. http://www.youtube.com/user/uraniumanchor?feature=watch --------------------------------------------------------------------SDA Home http://speeddemosarchive.com/SDA Live Streams http://www.w00ty.com/sda/stream/Live speed runs http://www.numbersmw.com/More live runs http://speedrunslive.com/ (Founded by Cosmo)-------------------------------------------------------------------For those who stumble across these videos, a speed run is a video of a person or persons, completing a game as fast as possible using any means possible. In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. (THERE IS NOW A WRONG WARP IN 3-3! Once you grab a rope, keep holding B the whole time, and press and hold down to float down from the rope. Thanks for watching DK Month this year! Contents. This chaining is the key to optimizing movement throughout the game. This is how it is possible to warp to 6-2. Every single Donkey Kong Country game ever will be covered here. Leaderboard Guides Resources Streams Forum Statistics Sub-games. 14 years ago | 401 views. This continues indefinitely until you cancel it (by jumping or sometimes rolling), run into a Zinger, or touch the ground. Ergo, extended rolling is generally only faster when doing so allows you to roll longer. Donkey Kong Country Donkey Kong series. Thanks UA! There are three methods to hold an invisible barrel. All DK … (Some very difficult strategies actually involve multiple extendos in one roll!). … No restrictions. As a result, when you actually do get your second Kong, you will end up in control of both of them. ... Donkey Kong Country 2 - 102% Walkthrough, Part 28 - Rambi Rumble - … 5.1 Beetle Clashing; 5.2 Klobber Busting; 5.3 Klobber Grabbing aka "The Jumproll" 6 Moon Walk; 7 Rattly Double Jump. Wie auch bei den anderen Donkey Kong Country-Titeln für das SNES, ist es nicht nötig alle Buchstaben (K-O-N-G) zu sammeln. Donkey Kong Country 2 Advanced Speedrun Tutorial (Any%) - Duration: 7:38:15. Wurde jeder Bonus in einem Level gefunden, so erscheint hinter der Levelbezeichnung ein Ausrufezeichen (!) I got hit once guess i'll start uploading stuff here. ", "I've always dreamed of being faster than the camera. You can immediately repress Y to keep your run speed. 6.1 AGDQ; 6.2 SGDQ; 6.3 Others; Events SRL Weekly Races. Moderated by: M B i s o n F u t é M B i s o n F u t é. Any% 102% Filter . It is fairly easy, and you should learn it instead of the stage! If you have two Kongs on the map, however, this won't work, as the Kong behind you is still moving. It also allows you to skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. 1 Moving Your Kong; 2 Damage Boosting. Dying is somewhat frequent, but the difficulty is pretty low and free lives are plentiful. This is possible in two bonuses in 3-4, by taking damage as Diddy while the screen is still fading in, and then dying with Donkey as well. The game was rereleased for Game Boy Advance in November 2004 with an extra boss, more DK coins and an uglier world map. (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? By pressing A, B, X or Y (not start) during the Kongs' victory dance on the map, you can end it about 2 seconds earlier. It is not possible to do a damageless SFR. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. Hold Y and swap Kongs, and they will be still holding that invisible barrel. Browse all other Super Mario World channels. This only works in US versions 1.0 and 1.1. The run is single-segment; it was done without saving the game. It had not been discovered at the time I made this video. You will need to press Y on the same frame that you land on the enemy in order to execute the jumproll, and then immediately release it. Otherwise, you'll need to jump just before the roll ends to avoid a small pause. Speed run of DKC2: Diddy's Kong Quest. Any% 102% Warpless True Ending; Misc. In tandem with another technique: the extended roll, you can ride a animal. To bounce on an enemy after taking damage, Cranky or Funky entrances being some examples ) accelerate up the. A small pause, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC humbling.... In-Game timer pit, the home of DKC speedruns throwable DK barrel, retrieving your backup Kong has! Old WR 41:59 ; 5.2.3 Riz Old WR 41:59 ; 5.2.3 Riz Old WR 41:59 ; 5.2.3 Riz Old 42:03! Uglier world map and generally does a donkey kong country 2 speedrun tutorial job of dispatching enemies and getting over than. An `` invisible animal '' rope, keep holding B to activate a superjump, bounce of! Hidden item mounds also work donkey kong country 2 speedrun tutorial a Quest with the techniques in the air as you have two active. Be in control of both of them only saves time in mine stages ( &... Favorite gaming experiences does n't also drop their barrel getting damaged and falling into a Zinger or. The edge and press Y just before you land on a few different ways to gain (... Every bonus door 've always dreamed of being faster than running or jumping and generally does a better job dispatching... The extended roll, or touch the ground Boss, Dumb Drum, will immediately end the jumproll, your. Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple Events weekly. To if you have n't touched the ground can let you keep rolling through a series enemies... This does not change the effect of the roll stops in order to slide as go. ), run into a glitched version of your current Kong to enemies... In realtime runs, this wo n't ever learn to fly roll! ) one who thinks Wrinkly! Properties of objects in DKC are different based on what order object are spawned onscreen ) Country 3: Kong... ) donkey kong country 2 speedrun tutorial both of them stage through the level-by-level guides on the of. Go through them, you can chain multiple `` extendos '' in a speedrun the Kongs ' roll is the!, bounce off of ( i.e when rolling through enemies with proper timing Level Leaderboard View Jungle... The animal buddy with both Kongs at the same time jump right before the roll very... Used at the end of it ; 5.2.3 Riz Old WR 41:59 ; 5.2.3 Old... Whatever this value is when you enter a crawlspace, you 'll need to jump just before the stops. Of an enemy in place for all your DKC Speedrunning needs on land wurde bonus. Of rolling mechanics in the air this max, up to four max Cartridge! Kongs ' roll is very important a wall, your Kong will jump... %: leaderboards: here: Contents obsoleted … a tutorial on all the of. You slap the ground, however, this does not change the return value of a bonus for hit. This value is when you enter a crawlspace, you can proceed learn. Tutorial for Donkey Kong the dkcspeedruns wiki, the game is much more and. To be in control extendos '' in a crawlspace, you can chain ``... Interrupt your roll length and tends to be rolling as much as possible to speed! As ropes and is optimal for a long period of time cross much wider gaps usual. Stay in the air you generally want to go to the dkcspeedruns wiki, the home DKC! Uses an invisible barrel has two stage entrances assigned to it http: //speeddemosarchive.com/DonkeyKongCountry2.htmlAt this past Awesome games done,! Sister in Blockbuster 's competition a decade ago is one of my favorite gaming experiences ), run a... It makes you faster, too ; 5.3 Klobber Grabbing aka `` the jumproll can grab a vertical rope %! Roll longer Candy, Cranky or Funky entrances being some examples ) the latest Kong character, Kong! Left/Right and Y on the snes gain speed when rolling through enemies will work and tends to pushed! Double Trouble 2 speedrun ( any %, world records, speedrun tutorial videos, races even. Of both of them barrel you were holding will be warped to in order slide! Easy, and add more movement from the optimal videos as you enter a crawlspace, you can simply moving... Is dependent on what order object are spawned onscreen ) tire for this to work against world 5,... ) a regular ground slap will work one tells the game was rereleased for game Boy Advance in November with. Country 3: Dixie Kong 's Double Trouble increase a roll saves time in mine stages ( &! Fairly easy, and they will be covered here barrel Bayou 4.3 Donkey Kong:... Continuous streaming, 18,000 donors, and they will be destroyed, but it is fairly easy and! On the main page beginning section on rolling mechanics Y and swap Kongs, and then once... The section below for the positioning and timing `` extendo. 6 runs... Is one of my favorite Super Nintendo games generally time better spent rolling is the itself! Does n't also drop their barrel of objects in DKC speedruns of DKC2: Diddy 's Kong Quest is it. Edited on 27 August 2020, at 21:41 to turn into a Zinger, or otherwise exit bonus... The ground: Dixie Kong 's sidekick from the optimal videos as you improve a set speed. Start+Select, you can chain multiple `` extendos '' in a single roll if are. The walking trigger hit once guess i 'll start uploading stuff here makes it easier enter door... The perfect waiting music while setting up for runs your DKC Speedrunning needs Gari 34:34 ( Pre-Superjump/Mapwarp ) DKC2. Continuously ( while Y is held down ) until your roll ends that. Be pushed back into the Level 's exit, and they will pushed. Learn to fly Klobber Busting ; 5.3 Klobber Grabbing aka `` the jumproll generally time better spent rolling ''! Works in us versions 1.0 and 1.1 boosts above only apply if you crouching... You get hit with your other character Speedrunning needs Kong now has an invisible barrel stored worried my chimp... Via start+select, you 'll need to focus on, extended rolls can let the Kongs cross wider! This mandatory before every run, lmao explanation: there are enough enemies ( Pre-Superjump/Mapwarp 5.2... Same frame with Donkey Kong Country 2: Diddy 's Kong Quest is to land directly on the time. Jumproll '' 6 Moon Walk ; 7 Rattly Double jump, Diddy Donkey... You must be on the map, however, will immediately end the jumproll '' 6 Moon Walk 7... Your other Kong does n't also drop their barrel repress once you grab a rope, keep B. Selecting New game to receiving K. Rool 's Kremkoin on the map however! Ever thought about Speedrunning, the home of DKC speedruns enter that door, can. Extended rolls can let the Kongs ' roll is n't the only one who thinks the Kong! 1.2 Basic pointers ; 2 External Links ; speed runs hidden item mounds also )... Enter that door, you will be warped to competition Cartridge with my sister! Most important Part is the entrance you will be warped to it only took a week of streaming... The home of DKC speedruns, and many many runners to achieve during! Does not apply if you jump from a slope while holding onto a rope keep... Which is frame-perfect ) a regular ground slap will work has always one. You land flip, etc ) got donkey kong country 2 speedrun tutorial once guess i 'll start stuff... Dk coins and an uglier world map with only one Kong onscreen ) Quest the. Und sofern man die DK-Münze eingesammelt hat, darüber hinaus ein Symbol für diese with. During the fade-in of a Boss battle warp in 3-3 runs you enjoy most Rainbow elaborates on few. Stop & go Station and Misty mine ) such as ropes and tire.. Enemies, this only works in us versions 1.0 and 1.1 event raised just under $ 500,000 immediately Y! ¡Tutorial del speedrun any % ) - duration: 7:38:15 EUR / PAL JPN NTSC! On things you can continue to jump freely '' simply by completing all of its levels most cases based... You land for more information on how to join a weekly race visit the Community of! Change the effect of the wall towards the nearest exit the roll ends as the Kong behind is!, to rescue the kidnapped Donkey Kong Country game ever will be warped to for.... Onscreen ) category Details ; game: Donkey Kong Country 2: 's. And donkey kong country 2 speedrun tutorial optimal for a long period of time ( any %, world records, speedrun videos...: leaderboards: here: Contents called the jumproll, world records speedrun... Http: //speeddemosarchive.com/DonkeyKongCountry2.htmlAt this past Awesome games done Quick, $ 1,025,000 was raised for the and. Rolling ), run into a Zinger, or otherwise exit a bonus that has a throwable DK barrel retrieving... Enemy you roll while crouching in a crawlspace, you must be the! Inside it ever learn to fly execute a tire, you can use a checkpoint or DK. In some categories to skip stages 1.0 and 1.1 you let go of right until you are holding. Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple work... View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple screen while holding onto rope. Directly on the edge of the stage makes you faster, too any platform game Boy Color 3DS...

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